Dream Crasher: The First Milestone

dreamcrasher milestone

If you’re don’t regularly back up your hard drive, let me tell you a story about an inconvenience that could have been a nightmare. My laptop hard drive was approaching 5 years old. I knew it had been getting funky and making strange sounds every now and again. It decided to completely shit the bed exactly one month before our June 2nd deadline for releasing Dream Crasher. Fortunately, I religiously backup everything with Time Machine, and that goes double for the comic book. Every page is additionally backed up in two different places. One can never back the important things up in too many places.

What you see in the picture above is my sisters old macbook that she set up for me with Adobe CS3 (for doing the final page edits) and my PC from work (for uploading/downloading the files for lettering). It took me twice as long to do everything as it would have on my own computer, but it didn’t stop me from doing what I needed to. What would have been a fun long weekend trip home turned into a lot of time spent at my makeshift desk on the dining room table.

Reed and I made the decision to hire a letterer rather than attempt it ourselves. This was excellent advice that came to me via the Comixology Submit panel at NYCC. We posted an add on Digital Webbing, filtered through several responses before we found Frank Cvetkovic. Here’s one thing Reed and I learned about ourselves through the process of selecting fonts: neither of us ever really notices lettering unless it’s abstract or poorly done. Much of the best comic book lettering doesn’t call attention to itself. It finds it’s own place in the narrative. It directs the readers eye around the page and works in cohesion with the artwork. Frank did a beautiful job and I could not be happier with our decision.

Through the process of finding a letterer we also found Greg Sorkin to do our logo. He was incredibly patient with our initial indecisiveness, but I’m ultimately very happy with the end result. My sister also came through for us in the eleventh hour, doing the cover graphics, internal credit and thank you pages, and the post cards we’ve been handing out for the last four months.

The last weekend of May brought us some gorgeous weather. It was the first true weekend of summer. I spent the entire time indoors working on the website. Minus some initial trouble with the download links, it all went off without a hitch on game day. It took us five years from the first sketches to the release of Chapter 1. There were many times along the way where it felt like it might never happen. Reed and I have trudged forward in the face of some major setbacks. We still have a long ways to go, but I couldn’t have asked for a better partner to take this journey with.

We will be launching our Kickstarter in late October. That’s less than one month away. We will be using it to print Chapter 1 as well as fund the lettering through Chapter 3. It will also be the first place you can order Chapter 2: The Land Vomits Ghosts. I’ve been exceptionally lazy in the last two months, making up for going all out on this. It’s time to come out of hibernation, though. I’m proud of myself. I’m proud of Reed. I’m proud of how the first chapter of Dream Crasher turned out. I’m excited and mildly terrified for what comes next, but I know I am fully capable of making it happen.